


As well-loved as ROME: Total War deservedly is nowadays, I suspect a significant portion of that is nostalgia and the game can be seen by outsiders as a relic of a bygone age. In the last 17 years the strategy genre has moved on and there have been a hell of a lot of Total War games to bridge the gap. If you haven’t played the original then there isn’t an awful lot to recommend this version as a jumping-on point. If you’ve played the original game then your experience with Total War: Rome Remastered will be very much the same as your time with it. The UI is more user-friendly and transparent (as in understandable not see-through – that would be a lot less user-friendly) and there a few new features, such as the ability to play as any faction from the start, a tutorial (which we’ll get on to later) and an array of new heat-maps and reporting.īut that’s about it. It’s got nicer textures, new models and it works in 4K. So what are the key points that Total War: Rome Remastered has improved? Well, it’s prettier now. This is going to be what happens when you subtract a review of Total War: Rome Remastered from a review of ROME: Total War. Do I review the game as a whole, hitting all the key points that a review of the original game would’ve hit and regurgitating a lot of material that fans of that game already know? Or do I only talk about what’s new – what’s been changed between the original and the remaster? After some deliberation, I’ve decided to do the latter, so this isn’t much of a review of ROME: Total War – look elsewhere for that. Review(Total War: Rome Remastered) – review(ROME: Total War) as Review: Total War: Rome Remastered
